Wednesday, April 11, 2007

Bedtime stories

Once upon a time, Archigeek decided to go to grad school...

Thesis Advisor M has suggested I put together a narrative of my project to keep track of what is and isn't important to show for the presentation. I think it will be a good way to focus my efforts on what is really important and cut down on my distraction (I'd like to point out that I stopped writing in the middle of that sentence to go check out some web sites )
So how does my project start?

This thesis began with an interest in details and ambiguity. I wondered if there was some kind of mechanism with which designers could indicate possible uses of a space without being specific so there were lots of possibilities. After looking at the work of Vernor Panton and some others, I decided that the best way to do this was by using small-scale interventions. That way the whole space wouldn't be affected, just portions of it.

Since I decided I wanted to start with the small scale and was interested in Panton, I went to Architectural Graphic Standards to look at how small small-scale is. When I was there, I noticed that there is some overlap in the measurements for certain things, and since a surface that is a table can also act as a seat is ambiguous, I started to overlay different examples of humans using furniture to produce a surface or section that could do a couple of things at once.

I found this productive, so chose 13 Graphic Standards that I felt addressed a variety of conditions and crossed them with each other to produce a huge number of ambiguous spatial conditions. Some of these were more successful than others, so I picked a representation of the best ones to work with further.

While the sections were interesting, they weren't yet spatial, so I decided I wanted to see what would happen if I combined them in a different way. While the ambiguous spatial conditions were interesting, their use was still limited to what I could imagine. But part of my idea of articulated space is that the architect needs to provide for uses that she can't imagine: the sections didn't address this.

I decided to go into Maya and created 3-D versions of combinations of sections. Each example took two sections and lofted between them. This meant that there were spaces that weren't one thing or another, and the use wasn't regulated by me because the shape was a byproduct of this process. I pursued this with all the sections and created a matrix of 45+ different chunks of habitable space.

When I started to assemble these, I realized that I had to apply some outside influences to arrange them. I had already picked a site that I thought would be productive because the use fluctuates significantly during the day and would vary according to measurable influences, so I began to diagram all the things that influence the site and might influence the placement of the ambiguous spatial conditions.

I spent a week diagramming everything I could think of that varied according to time: daylight access to site, program requirements, pedestrian movement, pedestrian speed. I laid them all out on a single map and realised that it would be possible to insert specific programmatic uses at certain points with the remainder of the site either ambiguous spatial condition that was not linked to program (the midpoint between two sections), or flat space that could be used as a pathway or have a relationship to the sections.

I looked at the solar access to the site and decided to place all the program in the north west corner to minimize shade cast into the site. I looked at the average speeds for paths across the site and decided that the less travelled areas were the best place to add the sections. I decided that the entry to the underground bus loop should have a habitable roof that could also function as a stage, and decided that the rest of the ambiguous spatial articulations should be arranged with the same form.

The end result of this is a ground plane that, at certain moments, undulates to create folds that can be used in ways defined by the original Architectural Graphic Standards.

The end.

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