Thursday, February 8, 2007

Research...

I've spent the last few days completing my matrix of Microarchitectural articulations (MA's). I'm now the architect of my own Matrix! Hooray!

I now have 115 iterations. The first generation is made up of Architectural Graphic Standards crossed with Architectural Graphic Standards and second generation is Architectural Graphic Standards crossed with the first iteration. I love the way the graph looks and I'm happy about finishing it.

The next step is applying some depth to these moments. Right now they are cool, but still very diagrammatic. The problem is that I don't have any guiding principles for what kind of depth should be used: I have a couple of plan views from Architectural Graphic Standards that show the right depth for a single person sitting, working at a desk and walking, and I also have information for more than one persone. The issue is that I have not yet assigned program to each of the moments. Since I don't know what each one of them is going to do I can't assign depth based on that. Instead, I'm going to put together a list of all the variable factors that could influence the depth of each section and create an equivalent of a quadratic equation for a couple of key articulations.

I have my toolbox of sections, and it's time to think about applying them to a site. While I'm not ready to look at the physical requirements of space, I think it's reasonable to think about site issues that affect design.

So, what are the variables that affect the three-dimensionalisation of these sectional moments?
  1. Amount of people in the space: The UBC bus loop has busy times and quiet times. How many people are in this space at maximum occupancy? How do their physical needs vary from the needs of people at minimum occupancy?
  2. Demographics of people using space: While the UBC bus loop is used primarily by students, there are some exceptions to this and I need to know what they are. Since the moments are based on human dimensions, variations in people should equate to variations in design.

There must be more than these two, but I'll start with them and see if anythin interesting comes up.

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