Thursday, February 22, 2007

Getting around

I'm currently attending a First Nations Technology summit because of some course work completed last fall. It is unrelated to my thesis, but instead of listening to any of the presentations this morning, I spent the time thinking about what my next steps need to be and trying to work out some of the bugs.

I've been trying to reconcile my working methods with time constraints, and I've realized that while I want to be efficient, time spent working on things that I do not present is not neccessarily a waste of time. While I don't have a lot to show for the work I have done since my last committee meeting, I do think that I'm now at a place where I can go into production mode and start to get drawings, diagrams and models that describe what I've been working on this semester.

So, this is what I currently intend to produce for next week:
  1. 3-D models that combine each of the culls, in a matrix
  2. Section cuts from the centre of each of the cuts
  3. A diagram that compares this section cut to the original Architectural Graphic Standards and shows how the 3-D model can be altered to match the AGS section
  4. Diagrams that show the four sides of each of the 3-D models of combined culls and compares them for combinations

This is a ton of work, but I think it's going to be useful. I think that removing the envelope information from the Ambiguous Sectional Conditions (once called MA's) was a good use of time because I can reintroduce it after I assemble groups of 3-D models. Hopefully I won't have to cull again: I don't think that there will be many AGS' that can be applied to the 3-D models, so hopefully that won't produce too many options, and I'll focus on one hub that combines different sides.

When I have done this I'm going to need to produce a full lineage diagram that tracks exactly how I got each hub: the 'parents' of each level. I think I'll do this last!

I need to get the 3-D models done ASAP, so I'm going to find a quiet corner at this conference where I can get down and spend some time working in Maya.

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